How many nemesis
The laser will track you, and when it turns from orange to red, duck to the side - it means Nemesis has fired and the rocket will hit anything in the way. Just keep running and don't bother to fight; Carlos will appear with a solution eventually.
You'll properly battle Nemesis for the second time on a large bridge and open square next to the Raccoon City Clock Tower, where he reappears in a more feral, animalistic form, larger and on all fours with long talons. He doesn't have any ranged attacks now, but his speed and damage more than make up for it.
Here's what you'll need to know to defeat him. Eventually the damage will overwhelm Nemesis and he'll collapse again. Make sure to loot the area before moving on - you won't get another chance. Nemesis returns again, still in his animalistic form, in the hidden underground Umbrella Laboratory, ambushing Jill after she creates the vaccine.
Though similar-looking to last time, Nemesis is more powerful with a few extra moves, largely focused around his big tentacle arm. Here's how to beat him:. Eventually the damage will overwhelm him again, giving Carlos the chance to lift Jill out with a crane while dumping acid on Nemesis in an attempt to melt him. And sure, fire, explosions, bullets, being crushed and drowning haven't killed Nemesis yet, but I'm sure acid can do it, right?
I'm sure we can relax. Well, what'd ya know?! Nemesis comes back yet again in his most inhuman form: a giant tangled mess of meat with his head bobbing about on the front.
Don't worry - this is the final boss fight, and the one that closes the whole game. Follow our steps below, and you'll be able to escape from Raccoon City before long. Aside from one quick interactive bit, you've essentially beaten the game.
As you might've guessed from the essay above, we've got a lot of Resident Evil content here at USgamer. Why not take a look at Caty's review of Resident Evil 3 , or see Mat's story on what modders were doing to Nemesis before the game was even out.
More about Resident Evil 3 The second Supply Case can be obtained by fighting Nemesis after completing the subway puzzle. Throw a Hand Grenade right at him if you have one, otherwise bait Nemesis towards one of the electrical generators in the lobby. Nemesis should run right at Jill, so do a Perfect Dodge away from the generator and quickly blast it with your Handgun. As soon as Nemesis goes down, pick up the Supply Case and make your escape. Keep in mind that Nemesis will be hot on your tail after this, so be ready for a rematch — that said, he won't drop another case if you choose to stun him again.
The third reward for dropping Nemesis are mere Shotgun Shells. To be fair, the Shotgun is fairly useful at this point in the game, but wasting ammo to gain ammo is never fun. For anyone who wants or needs the Shotgun Shells, the third Supply Case is obtained by fighting him in the Sewers.
As Nemesis is chasing Jill into the Sewers, you'll be forced through a linear path where you won't be able to comfortably turn around. Along the way, you'll run into an electrical generator and Explosive Barrels. If you manage to keep enough distance from Nemesis right out the gate, you can stun him as he's marching towards you. While the Shotgun Shells aren't that useful, getting through the Sewers is significantly easier if you stop to stun him. If somehow he manages to catch up, he will still try and hit you so watch out for that.
Otherwise, just keep going until the cutscene plays out. Much later in the game, Nemesis is starting to get much more feral, more dog-like in his form. The best weapons for this fight are the shotgun and grenade launcher with mine rounds — acid and flame rounds are also pretty effective. Keep your distance and watch out for his massive swings while piling bullets into his face.
The shotgun works really well at medium distance and if you start to run out of ammo, keep an eye on the outskirts of the arena, as car doors will fly open revealing goodies for you to grab. Also, take advantage of the shrubbery in the middle of the arena. You can quite easily kite around it and avoid everything Nemesis throws at you. You can easily unload a full clip into it. After enough damage has been dealt, Nemesis will fall, before doing something truly disgusting.
In the final area of the game, you inevitably encounter Nemesis again, in the same bounding form as before. Thankfully, this fight is fairly similar to the last, just without the shrubbery in the middle to protect you, and with random zombies spawning in that can catch you unawares. As before, unload bullets and dodge attacks until a cutscene plays with good boy Carlos.
Then, Nemesis will do his signature roar which will spark the electric pylons on the outskirts of the arena. Remember that, because they come in handy for the next part of the fight.
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